Board Game As Media

Board Game As a Media

Today, we live in a world fundamentally different from the world before the World Wars. In the early twentieth century, the common human values between nations were not strong enough to stop their political leaders from wars. Apparently, the world powers initiated the World Wars to seize more resources and expand the borders, or better say to provide more welfare for their nations. However, since the early years of the war, it became well evident that the differences in opinions, ideologies, racism, and self-aggrandizement, were inexhaustible firewood of wars. These conflicts involved most countries and nations, so prosperity and peace became an unattainable dream. War and bloodshed continued for years and years even between the nations with common cultures and religions, and the political leaders did not give them a chance of thinking about peace.

However, after the formation of the United Nations, institutions such as UNESCO were established to protect peace and strengthen the foundations of sustainable peace. The bitter experience of war had led nations to conclude that the preservation of common human values across all cultures and civilizations ​​was the best means of strengthening peace and preventing wars. While familiarizing nations with other cultures is a key to unite the families, tribes, and countries, it also has the potential to keep all countries at peace. Therefore, the preservation of these valuable human resources (culture) led to the fact that the forgotten languages, the intangible heritages, unknown and special customs, ancient human buildings, and structures, etc. became worth recording and preserving. Not only researchers and scientists recorded these works, but also ordinary people became interested and concerned in preserving them. This resulted in forming the tourism industry to provide the experience of seeing, touching, and connecting the culture and civilization of other nations.

The great developments of the new century have made it inevitable for mankind that, to maintain peace, there can be no escape from the close relationship between nations. Through new media such as cinema and television, this connection provided more accurate and extensive knowledge of the cultures and civilizations of other nations, and with more diverse media such as virtual networks, there is almost an opportunity to delay this connection. Have not left. But along with these developments and riding the wave of this close relationship between nations, the thinking and politics of globalization have found an opportunity for unprecedented growth and expansion. The idea of ​​globalization, which was created to promote consumerism and with​​ economic and political integration of countries and economies, is inherently opposed to guarding different cultures and their multiplicity. In this way of thinking, it is easier and more practical to manage the thoughts, interests, and lives of different nations with a culture; What, as one of the common human values ​​in different cultures, the prevention of extravagance and contentment in life starkly contrasts with the interests of globalization.

Although today great economic and political powers support​​globalization and use powerful communication media such as cinema, television, and social networks to promote “monoculture”, but different nations with the knowledge of preserving “all cultures”, Experience new media. One of these new media is slave games. In recent years, in an era interpreted as the golden age of slavery, this new tool has retained its fundamental nature (entertainment), bringing the stories and themes of many human cultures into play. People from different countries continue to live under the propaganda of globalization and life in the global village, but they always welcome slaves with new themes and stories.

They not only welcome games with a theme and story of well-known culture and civilization, but they are also thirsty for games that tell the story of an unknown and rarely seen culture and civilization. The bitter experience of war has made nations, in a collective unconscious experience (culture), the guardians of all valuable human cultures and civilizations and the guardians of peace, and the Games legacy pursues the same goal.

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